A module for color conversion and mutation written in Rust.
For now you can work with four color representation options: Rgb, Rgba, Hsl, Hsla. Each of them has a variety of methods to modify and convert. See the Color trait they implement. There are also a couple of methods for hex string color.
All values are given as f32 for more accurate calculations.
```Rust use colors_transform::{Rgb, Color}; let rgb = Rgb::from(57.3, 12.7, 53.0); // where tuple is ($red, $green, $blue)
let modified = rgb .setred(245.0) // Rgb { r: 245.0, g: 152.0, b: 53.0 } .setgreen(152.0) // Rgb { r: 245.0, g: 152.0, b: 53.0 } .set_hue(279.0); // Rgb { r: 177.80003, g: 53.00001, b: 245.0 }
let saturation = modified.getsaturation(); // 63.71429 let blue = modified.getblue(); // 53.00001
```
Rust
let hex_color = Hsl::from(315.9, 99.7, 50.0)
// where tuple is ($hue, $saturation, $lightness)
.to_rgb() // ~Rgb { r: 254.6, g: 0.38, b: 187.24 }
.set_saturation(33.3) // ~Rgb { r: 169.9, g: 85.04, b: 147.45 }
.to_hsla() // Hsla { h: 315.9, s: 33.3, l: 50.0 alpha: 1.0 }
.set_alpha(0.47) // Hsla { h: 315.9, s: 99.7, l: 50.0 alpha: 0.47 }
.to_rgb() // Rgb { r: 169.95749, g: 85.0425, b: 147.45502 }
.to_css_hex_string(); // #aa5593
Rust
let rgb_tuple = (245.0,152.0,53.0);
let rgb = Rgb::from_tuple(&rgb_tuple)
.lighten(21.0) // Rgb { r: 250.05188, g: 204.03442, b: 155.04813 }
.saturate( 3.9999 ); // Rgb { r: 252.14981, g: 204.1, b: 152.9502 }
.invert(); // Rgb { r: 2.8501892, g: 50.899994, b: 102.049805 }
```Rust let hsla: Hsla = "hsla(359,12%,71,0.3)".parse().unwrap(); // Hsla { h: 359.0, s: 12.0, l: 71.0 alpha: 0.3 }
let rgb1 = "rgb(12,13,14)"
.parse::
let rgb2 = Rgb::fromhexstr("#fc0").unwrap(); // Rgb { r: 255.0, g: 204.0, b: 0.0 }
let rgbstr = rgb1.tocss_string(); // rgb(12,153,14)
let hslastr = rgb2.tohsla().tocssstring(); // "hsla(48,100%,50%,1)" ```
As you see it is completely chainable.
All color units is f32. Here are their ranges: - red - 0.0 .. 255.0 - green - 0.0 .. 255.0 - blue - 0.0 .. 255.0 - hue - 0.0 .. 360.0 - saturation - 0.0 .. 100.0 - lightness - 0.0 .. 100.0 - alpha - 0.0 .. 1.0
If you specify a value that does not fit within these ranges, they are replaced with a minimum or maximum value.
This module is MIT licensed.