COGS

common, obnoxious game stuff


I find myself re-typing all sorts of stuff when making games in Rust.

Cogs has a bunch of those things that are obnoxious to type over and over. It's designed to be engine-agnostic.

Module List

This crate is broken down into lots of modules. (Or, it will be, once I get around to writing them.)

They are:

NOTE: EVENT-STYLE CONTROLS ARE NOT IMPLEMENTED YET!

Why is the crate called cogs-gamedev?

Because someone already took the name cogs ;-;