An opinionated 2D game engine for Rust focused on simplicity, explicitness, and type-safety.
Coffee is in a very early stage of development. Many [basic features are still missing], some [dependencies are experimental], and there are probably many bugs. [Feel free to contribute!]
And more! Check out the [examples] to see them in action.
Add coffee
as a dependency in your Cargo.toml
and enable a graphics backend
feature (opengl
, vulkan
, metal
, dx11
, or dx12
):
toml
coffee = { version = "0.4", features = ["opengl"] }
Rust is quite slow in debug mode. If you experience performance issues when
drawing hundreds of sprites, enable compiler optimizations in your Cargo.toml
.
I recommend level 2 optimizations in order to stay closer to --release
performance:
toml
[profile.dev]
opt-level = 2
Coffee moves fast and the master
branch can contain breaking changes! If
you want to learn about a specific release, check out [the release list].
Here is a minimal example that will open a window:
```rust use coffee::graphics::{Color, Frame, Window, WindowSettings}; use coffee::load::Task; use coffee::{Game, Result, Timer};
fn main() -> Result<()> { MyGame::run(WindowSettings { title: String::from("A caffeinated game"), size: (1280, 1024), resizable: true, fullscreen: false, maximized: false, }) }
struct MyGame { // Your game state and assets go here... }
impl Game for MyGame { type Input = (); // No input data type LoadingScreen = (); // No loading screen
fn load(_window: &Window) -> Task<MyGame> {
// Load your game assets here. Check out the `load` module!
Task::succeed(|| MyGame { /* ... */ })
}
fn draw(&mut self, frame: &mut Frame, _timer: &Timer) {
// Clear the current frame
frame.clear(Color::BLACK);
// Draw your game here. Check out the `graphics` module!
}
} ```
Browse the [documentation] and the [examples] to learn more!
Coffee builds upon
winit
] for windowing and mouse/keyboard events.gfx
pre-ll] for OpenGL support, based heavily on the [ggez
] codebase.wgpu
] for experimental Vulkan, Metal, D3D11 and D3D12 support.stretch
] for responsive GUI layouting based on Flexbox.glyph_brush
] for TrueType font rendering.gilrs
] for gamepad support.nalgebra
] for the Point
, Vector
, and Transformation
types.image
] for image loading and texture array building.I am quite new to Rust, systems programming, and computer graphics. I am learning along the way as I build the engine for a game I am currently developing. I am always glad to to learn from anyone.
If you want to contribute, you are more than welcome to be a part of the project! Check out the current [issues] if you want to find something to work on. Try to share you thoughts first! Feel free to open a new issue if you want to discuss new ideas.
Any kind of feedback is welcome! You can open an issue or, if you want to talk,
you can find me (and a bunch of awesome folks) over the #games-and-graphics
channel in the [Rust Community Discord]. I go by @lone_scientist
there.
ggez
], an awesome, easy-to-use, good game engine that introduced me to
Rust. Its graphics implementation served me as a guide to implement OpenGL
support for Coffee.