An opinionated 2D game engine for Rust focused on simplicity, explicitness, and type-safety.
Coffee is in a very early stage of development. Active development is planned during 2019 (and hopefully beyond that!). Many [basic features are still missing], some [dependencies are experimental], and there are probably many bugs. [Feel free to contribute!]
Add coffee
as a dependency in your Cargo.toml
and enable a graphics backend
feature (opengl
, vulkan
, metal
, dx11
, or dx12
):
toml
coffee = { version = "0.1", features = ["opengl"] }
Rust is pretty slow in debug mode. If you experience performance issues when
drawing hundreds of sprites, enable compiler optimizations in your Cargo.toml
.
I recommend level 2 optimizations to be closer to --release
performance:
toml
[profile.dev]
opt-level = 2
Here is a minimal example that will open a window:
```rust use coffee::{Game, Result, Timer}; use coffee::graphics::{Color, Window, WindowSettings};
fn main() -> Result<()> { MyGame::run(WindowSettings { title: String::from("A caffeinated game"), size: (1280, 1024), resizable: true, }) }
struct MyGame { // Your game state goes here... }
impl Game for MyGame { type View = (); // No view data. type Input = (); // No input data.
const TICKS_PER_SECOND: u16 = 60; // Update rate
fn new(_window: &mut Window) -> Result<(MyGame, Self::View, Self::Input)> {
// Load your game assets here. Check out the `load` module!
Ok((MyGame { /* ... */ }, (), ()))
}
fn update(&mut self, _view: &Self::View, _window: &Window) {
// Update your game here
}
fn draw(&self, _view: &mut Self::View, window: &mut Window, _timer: &Timer) {
// Clear the current frame
let mut frame = window.frame();
frame.clear(Color::BLACK);
// Draw your game here. Check out the `graphics` module!
}
} ```
Check out the [documentation] and the [examples] to learn more!
Coffee builds upon
winit
] for windowing and mouse/keyboard events.gfx
pre-ll] for OpenGL support, based heavily on the [ggez
] codebase.wgpu
] for experimental Vulkan, Metal, D3D11 and D3D12 support.glyph_brush
] for TrueType font rendering.nalgebra
] for the Point
, Vector
, and Transformation
types.image
] for image loading and texture array building.I am quite new to Rust, systems programming, and computer graphics. I am learning along the way as I build the engine for a game I am currently developing. I am always glad to to learn from anyone.
If you want to contribute, you are more than welcome to be a part of the project! Check out the current [issues] if you want to find something to work on. Try to share you thoughts first! Feel free to open a new issue if you want to discuss new ideas.
Any kind of feedback is welcome! You can open an issue or, if you want to talk,
you can find me (and a bunch of awesome folks) over the #game-dev
channel in
the [Rust Community Discord]. I go by @lone_scientist
there.
ggez
], an awesome, easy-to-use, good game engine that introduced me to
Rust a month ago. Its graphics implementation served me as a guide to
implement OpenGL support for Coffee.