cargo-screeps

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Build tool for deploying Rust WASM repositories to Screeps game servers.

cargo-screeps wraps [cargo-web], adding the ability to trim node.js and web javascript code from the output files, and allows uploading directly to Screeps servers.

The other main project in this organization is [screeps-game-api], type-safe bindings to the in-game Screeps API.

These two tools go together well, but do not depend on eachother. cargo-screeps can compile and upload any screeps WASM project buildable with stdweb's cargo-web, and screeps-game-api is usable in any project built with cargo-web.


Build Options

build:

Configured in [build] config section. No required settings.

  1. runs cargo-web build --release to build the rust source
  2. strips off header cargo-web generates for loading WASM file from a URL or the local filesystem
  3. appends initialization call using bytes from require('<compiled module name>')
  4. puts processed JS into target/main.js copy compiled WASM into target/compiled.wasm

upload:

Requires [upload] config section with at minimum username, password and branch.

  1. runs build
  2. reads target/*.js and target/*.wasm, keeping track of filenames
  3. reads screeps.toml for upload options
  4. uploads all read files to server, using filenames as the filenames on the server

copy:

Requires [copy] config section with at minimum destination and branch.

  1. runs build
  2. copies compiled main file and WASM file (default main.js and compiled.wasm) from target/ to <destination directory>/<branch name>/
  3. if pruning is enabled, deletes all other files in <destination directory>/<branch name>/

deploy:

Requires default_deploy_mode configuration setting.

  1. runs build
  2. runs upload or copy depending on the default_deploy_mode configuration option

check:

Does not require configuration.

  1. performs type checking and lifetime checking without compiling code

Configuration Options

No namespace

[upload]

Options for the upload deploy mode.

This section is required to use cargo screeps upload.

[copy]

Options for the copy deploy mode.

This section is required to use cargo screeps copy.

[build]

This configures general build options.

Overriding the default initialization header

cargo-screeps tries to make a reasonable main.js file to load the WASM. However, it's pretty basic, and you might find you want to do some things in JavaScript before loading the WASM module.

Luckily, you can override this initialization! Set build.initialize_header_file to a file containing the JavaScript initialization code.

Two utility functions wasm_fetch_module_bytes and wasm_create_stdweb_vars will always be created, but the initialization header controls what actually runs.

See [docs/initialization-header.md] for more information on this.

Updating cargo screeps

To update cargo-screeps, simply repeat the install process with the --force (-f) flag.

After updating, you'll want to do a full cargo clean to remove any old artifacts which were built using the older version of cargo-screeps.

sh cargo install -f cargo-screeps cargo clean cargo screeps build