Build tool for deploying Rust WASM code to Screeps game servers.
Best used with [screeps-game-api
].
This implements type-safe WASM bindings to the Screeps in-game API.
This is not fully tested, but feel free to use! Issues are welcome.
build
:Configured in [build]
config section. No required settings.
cargo-web
generates for a generic JS file to load from
web or from local filesystemrequire('<compiled module name>')
target/main.js
copy compiled WASM into target/compiled.wasm
upload
:Requires [upload]
config section with at minimum username, password and branch.
target/*.js
and target/*.wasm
, keeping track of filenamesscreeps.toml
for upload optionscopy
:Requires [copy]
config section with at minimum destination and branch.
main.js
and compiled.wasm
) from target/
to
<destination directory>/<branch name>/
<destination directory>/<branch name>/
deploy
:Requires default_deploy_mode
configuration setting.
upload
or copy
depending on the default_deploy_mode
configuration optioncheck
:Does not require configuration.
cargo web --check --target=wasm32-unknown-unknown
which is fairly similar to
cargo check
.default_deploy_mode
: controls what cargo screeps deploy
does
This configuration is required for cargo screeps deploy
. Possible values are "copy"
and "upload"
.
[upload]
Options for the upload
deploy mode.
This section is required to use cargo screeps upload
.
username
: your Screeps username or emailpassword
: your Screeps password
For private servers set a password using [screepsmod-auth].
branch
: the branch on the server to upload files toptr
: if true, upload to the "ptr" realmhostname
: the hostname to upload to
For example, this could be screeps.com
, localhost
or server1.screepsplu.us
.
ssl
: whether to connect to the server using ssl
This should generally be true for the main server and false for private servers.
port
: port to connect to server with
This should generally be set to 21025
for private servers.
[copy]
Options for the copy
deploy mode.
This section is required to use cargo screeps copy
.
destination
: the directory to copy files into
If this path is not absolute, it is interpreted as relative to screeps.toml
branch
: the "branch" to copy into
This is the subdirectory of destination
which the js/wasm files will be copied into.
prune
: if true, extra files found in the destination/branch directory will be deleted[build]
This configures general build options.
output_js_file
: the javascript file to export bindings and bootstrapping as
(default "main.js"
)output_wasm_file
: the WASM file to rename compile WASM to (default "compiled.wasm"
)initialize_header_file
: a file containing the JavaScript for starting the WASM instance. See
overriding the default initialization headercargo-screeps
tries to make a reasonable main.js
file to load the WASM. However, it's pretty
basic, and you might find you want to do some things in JavaScript before loading the WASM module.
Luckily, you can override this initialization! Set build.initialize_header_file
to a file
containing the JavaScript initialization code.
Two utility functions wasm_fetch_module_bytes
and wasm_create_stdweb_vars
will always be
created, but the initialization header controls what actually runs.
See [docs/initialization-header.md] for more information on this.
cargo screeps
As it parses the unstable output of cargo-web
, cargo-screeps
is highly dependent on cargo-web
version. It is recommended to upgrade both together.
Installing a version of cargo-web
newer than what cargo-screeps
supports will cause it to
output an error on build. If this happens, please create an issue on this repository and we can
update cargo-screeps
. Updating it is simple, but it needs to be done every time cargo-web
changes the output format, and we might not realize that has happened.
After updating, you'll want to do a full cargo clean
to remove any old artifacts which were built
using the older version of cargo-web
.
sh
cargo install -f cargo-web
cargo install -f cargo-screeps
cargo clean
cargo screeps build