Small game framework using rust and glium.
Example of a basis for a game: ```rust extern crate caper;
use caper::types::{ RenderItem, Transform, PhysicsType, MaterialBuilder }; use caper::game::Game; use caper::mesh::gen_cube; use caper::imgui::Ui; use caper::input::Key;
fn main() { // crate an instance of the game struct let mut game = Game::new();
// define some items to be rendered
game.add_render_item(
RenderItem {
vertices: gen_cube(),
material: MaterialBuilder::default().build().unwrap(),
instance_transforms: vec![
Transform {
active: true,
pos: (-0.5, 0.0, -5.0),
rot: (0f32, 0f32, 0f32, 1f32),
scale: (1f32, 1f32, 1f32),
}
],
active: true,
physics_type: PhysicsType::None,
});
loop {
// run the engine update
game.update(|ui:&Ui|{ });
// update the first person inputs
game.input.handle_fp_inputs(&mut game.cam_state);
// quit
if game.input.keys_down.contains(&Key::Escape) { break; }
}
} ```
Check out the examples and run with:
cargo run --example transforms