Calloop, a Callback-based Event Loop
This crate provides an EventLoop
type, which is a small abstraction
over an mio
-based event loop. The main difference between this crate
and other traditional rust event loops is that it is based on callbacks:
you can register several event sources, each being associated with a callback
closure that will be invoked whenever the associated event source generates
events.
This crate was initially an implementation detail of wayland-server
, and has been
split-off for reuse. I expect it to be more useful for GUI programs or graphical
servers (like wayland-based apps) than performance critial networking code, which are
more versed towards tokio
and async-await. It mostly shines in the conception of
modular infrastructures, allowing different modules to use the same event loop without
needing to know about each other.
```rust extern crate calloop;
use std::time::Duration;
fn main() { // Create the event loop let mut eventloop = calloop::EventLoop::new().expect("Failed to initialize the event loop!"); // Retrieve an handle. It is used to insert new sources into the event loop // It can be cloned, allowing you to insert sources from within sources let handle = eventloop.handle();
/*
* Setup your program, inserting event sources in the loop
*/
// Actual run of your loop
loop {
// Dispatch received events to their callbacks, waiting at most 20 ms for
// new events
//
// The `&mut shared_data` is a mutable reference that will be forwarded to all
// your callbacks, allowing them to easily share some state
event_loop.dispatch(Some(Duration::from_millis(20)), &mut shared_data);
/*
* Insert here the processing you need to do do between each event loop run
* like your drawing logic if you're doing a GUI app for example.
*/
}
} ```
The event loop is backed by mio
, as such anything implementing the mio::Evented
trait
can be used as an event source, with some adapter code (see the EventSource
trait).
This crate also provide some adapters for common event sources such as:
As well as generic mio::Evented
objects.
It is also possible to insert "idle" callbacks. These callbacks represent computations that
need to be done at some point, but are not as urgent as processing the events. These callbacks
are stored and then executed during EventLoop::dispatch(..)
, once all events from the sources
have been processed.
You can create custom event sources can will be inserted in the event loop by
implementing the EventSource
trait. This notably involves the creation of an
internal type implementing the EventDispatcher
trait, that will convert
readiness notifications from mio
into events generated by your sources. For example,
by reading the new messages from a display server socket and producing an event and
calling the user callback for each of them.
License: MIT