A crate for 3-D and 4-D vector and matrix algebra, conceived for use in physics simulations. Builds out from a basic ThreeVec struct including most commonly used operations built in. Includes physics constants, 3 and 4-D vectors and matrices and many associated operations, collections, histograms, and output trees, which are serialized in json.
Now includes example of a many body simulation "universeina_box" use cargo run --example universe_in_a_box
This could take several seconds.
Branches can now be extracted from Trees, but this is not an ideal process. Trees should still be seen as containers for output only.
All physics constants are exported in the top in SI units. To retrieve them in Planck or natural units call calcify::Consts::planck() or calcify::Consts::natural().
FourMat::lambda() has been replaced by fn boost(initial: FourVec, v: ThreeVec). The math has been changed.
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Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.