Cafe

Cafe is game engine/framework, build on top of independent modules:

The other modules i don't started even in C, so i'll start from scratch in Rust:

Example code:

```Rust extern crate cafe;

use cafe::{Game, CafeBuilder, Render}; use cafe::render::render2D::Render2D;

pub struct MyGame {}

impl Game for MyGame { type Render = Render2D;

fn new() -> Self {
    MyGame {}
}

fn setup(&mut self, _settings: &mut GameSettings) {}
fn run(&mut self, _dt: f32, render: &mut Self::Render) -> bool {
    render.begin();
    render.clear();
    render.end();
    true
}

}

fn main() { let cafe = CafeBuilder::new("Hello Game", 640, 380) .resizable(true) .build::() .unwrap(); cafe.run(); }

```