A simple Rust crate for managing and querying input state.
winit
(Enabling the winit
feature.)
```rust let mut eventloop = winit::eventloop::EventLoop::new(); let mut keyboard = buttons::winit::keyboard(); let mut mouse = buttons::winit::mouse(); let mut touch = buttons::winit::touch();
// Track input eventloop.run(move |event, _, _| { keyboard.handleevent(&event); mouse.handleevent(&event); touch.handleevent(&event);
// Check state
if keyboard.pressed(VirtualKeyCode::Escape)
|| mouse.released(MouseButton::Right)
|| touch.first_touch().is_some()
{
// Do something
}
}); ```