This is a simple graphics library for drawing to a buffer, mainly designed to be used with Rust Graphics Library or Pixels
It has basic shape drawing, bitmap text and image rendering.
The Graphics
struct needs a mutable slice to work on and so mostly likely you'll need to create the struct and pass in the buffer from the rendering library every frame.
In your Cargo.toml
file add
toml
buffer-graphics-lib = "0.6.1"
Setup a graphics instance
rust
let mut buffer: [u8; 1920000] = [0; 800 * 600 * 4]; //800 x 600 RGBA
let mut graphics = Graphics::new(&mut buffer, 800, 600)?;
Drawing is then quite simple:
rust
let text = Text::new("Some text", (1,1), (WHITE, Large));
graphics.draw(&text);
graphics.draw_image(20, 20, &image);
let shape = Shape::rect((10,10),(50,50),stroke(BLUE));
graphics.draw(&shape);
Both are enabled by default
image_loading
Load files as Image
s
rust
let image = load_image("resources/example.png")?;
graphics.draw_image(40, 20, &image);
serde_derive
Adds derive Serialize
and Deserialize
for Rect