A Rust library for blitting 2D sprites
Add this to your Cargo.toml
:
toml
[dependencies]
blit = "0.5"
And this to your crate root:
rust
extern crate blit;
On Linux you need the xorg-dev
package as required by minifb
. sudo apt install xorg-dev
cargo run --example smiley
This should produce the following window:
```rust extern crate image;
use blit::*;
const WIDTH: usize = 180; const HEIGHT: usize = 180; const MASK_COLOR: u32 = 0xFF00FF;
let mut buffer: Vec
let img = image::open("examples/smiley.png").unwrap(); let imgrgb = img.asrgb8().unwrap();
// Blit directly to the buffer let pos = (0, 0); imgrgb.blit(&mut buffer, WIDTH, pos, Color::fromu32(MASK_COLOR));
// Blit by creating a special blitting buffer first, this has some initial // overhead but is a lot faster after multiple calls let blitbuffer = imgrgb.toblitbuffer(Color::fromu32(MASKCOLOR));
let pos = (10, 10); blitbuffer.blit(&mut buffer, WIDTH, pos); let pos = (20, 20); blitbuffer.blit(&mut buffer, WIDTH, pos);
// Save the blit buffer to a file blit_buffer.save("smiley.blit"); ```