bitf

Rust procedural macro to quickly generate bitfield from a structure.

Usage and syntax

The macro can be used as following: ```text

[bitf(size)]

OR

[bitf(size, order)]

Where size can be: u8 u16 u32 u64 u128

And order can be 'lsb' or 'msb' ```

The size parameter will constrain the total size of the bitfield. The order parameter is optional and will alter the order in which the fields are declared. By default this parameter is set to lsb. When setting the order parameter to msb, the first declared field of the struct will be set on the most significant bit, and the other way around when using the lsb mode.

Hence, the size and position of the field is based on the field declaration : ```rust use bitf::bitf;

[bitf(u8,lsb)]

struct Example { anycasename2: (), // () is used to specify to use the raw type defined in the attribute (here is u8) _reserved4: (), // This field will not be implemented as the name is reserved nameB2: u16, // Return type override. The get method implemented will return a u16 // Custom types can be used, be will need to implement the From trait // Please see the test file in "test/attributemacro.rs" for an example }

// The internal, full value of the field can be accessed as :

let e = Example::default(); println!("{}", e.raw);

```

Skipping the implementation of a field

You can use the following syntax when declaring a field to skip its implementation. _reserved_intSize

In the previous example, the field _reserved_4 will not have its 4 bits implemented. No accessor will be generated for this field.

Example

Considering the following bitfield:

```text 7 0 0 0 0 0 0 0 0 0 | | | | | | | |_ fielda - Size 1 | | | | | | | fieldB - Size 1 | | | | | |_ fieldC - Size 1 | | \|/_ reserved - Size 3 \ /___ fieldD - Size 2

```
It can be achieved with the following declaration and macro usage

```rust use bitf::bitf;

[bitf(u8, lsb)]

struct MyStruct { fielda1: (), fieldB1: (), FieldC1: (), reserved3: (), FieldD_2: (), } ```

This will generate the following structure and associated methods

```rust struct MyStruct { pub raw: u8, }

impl MyStruct { pub fn fielda(self: &Self) -> u8 { /* bitwise logic */ 0 } pub fn setfielda(self: &Self, val: u8) { /* bitwise logic */ } pub fn fieldB(self: &Self) -> u8 { /* bitwise logic */ 0 } pub fn setfieldB(self: &Self, val: u8) { /* bitwise logic / } / * And so on... */

}

impl Default for MyStruct { fn default() -> Self { MyStruct { raw: 0x0 } } }

//So you can easily set and read values of each defined bitfield:

let mut bf = MyStruct::default();

bf.setfielda(1); bf.setfieldB(1); println!("{:#010b}", bf.fielda());

```

TODO