big-brain
is a Utility AI
library for games, built for the Bevy Game Engine
It lets you define complex, intricate AI behaviors for your entities based on their perception of the world. Definitions are heavily data-driven, using plain Rust, and you only need to program Scorers (entities that look at your game world and come up with a Score), and Actions (entities that perform actual behaviors upon the world). No other code is needed for actual AI behavior.
See the documentation for more details.
As a developer, you write application-dependent code to define
Scorers
and Actions
, and then put it all together
like building blocks, using Thinkers
that will define the
actual behavior.
Scorer
s are entities that look at the world and evaluate into Score
values. You can think of them as the "eyes" of the AI system. They're a highly-parallel way of being able to look at the World
and use it to make some decisions later.
```rust use bevy::prelude::; use big_brain::prelude::;
pub struct Thirsty;
pub fn thirstyscorersystem(
thirsts: Query<&Thirst>,
mut query: Query<(&Actor, &mut Score), With
Action
s are the actual things your entities will do. They are connected to
ActionState
s that represent the current execution
state of the state machine.
```rust use bevy::prelude::; use big_brain::prelude::;
pub struct Drink;
fn drinkactionsystem(
mut thirsts: Query<&mut Thirst>,
mut query: Query<(&Actor, &mut ActionState), With
Finally, you can use it when define the Thinker
, which you can attach as a
regular Component:
rust
cmd.spawn().insert(Thirst::new(70.0, 2.0)).insert(
Thinker::build()
.picker(FirstToScore { threshold: 0.8 })
.when(Thirsty, Drink),
);
Once all that's done, we just add our systems and off we go!
rust
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BigBrainPlugin)
.add_startup_system(init_entities)
.add_system(thirst_system)
.add_system_to_stage(BigBrainStage::Actions, drink_action_system)
.add_system_to_stage(BigBrainStage::Scorers, thirsty_scorer_system)
.run();
cargo run --example thirst
This project is licensed under the Apache-2.0 License.