bex

A rust library for working with boolean expressions (expression trees, decision diagrams, etc.)

This crate lets you build a complicated abstract syntax tree (or logic circuit schematic, if you prefer) by working with individual Bit structs, or vectors that act like integers. You can also solve these AST structures by converting them into reduced, ordered, binary decision diagrams (ROBDDs) - a normal form consisting of if-then-else triples that essentially act like compressed truth tables. You can also construct and manipulate BDDs directly.

changelog

0.1.3 (2019-09-24)

I got most this working back in December and then put it all aside for a while. It's still pretty messy, but I'm starting to work on it again, so I figured I would ship what I have, and then aim for more frequent, small releases as I continue to tinker with it.

multi-threaded workers - refactored bdd so that the BddState is now owned by a BddWorker. Further, both BddState and BddWorker are now traits. - Moved BddWorker implementation into SimpleBddWorker. - Provided multiple implementations for BddState -- (so far, one with and one without array bounds checking). - Added a multi-core bdd worker: BddSwarm. Between threading and an out-of-order execution model that results in potential short circuiting, ite() calls that once took 30 or more seconds on my low-end 2-core laptop now run in 0 seconds!

code tuning - added solve::sort_by_cost which optimizes the ast→bdd conversion to take only one bdd_refine_one step per AST node (improved my still-external benchmark script by an order of magnitude). - in bdd, ite_norm now constructs hi/lo nodes directly from input rather than calling when_xx. This resulted in about a 23% speedup.

(rudimentary) example programs - examples/bdd-solve.rs demonstrates one method of using bex to solve arbitrary problems. (Albeit very very slowly, still...) - examples/bex-shell.rs is a tiny forth-like interpreter for manipulating expressions interactively. - See exaples/README.md for more details.

other improvements - solve::ProgressReport can now simply save the final result instead of showing it (as dot can take a very long time to render it into a png). It also now shows progress as a percentage (though only currently accurate when sort_by_cost was called)

0.1.2 (2018-12-17)

0.1.1 (2018-12-17)

0.1.0 (2018-11-30)

Initial public version. Work-in-progress code imported from a private repo.