This Crate is a plugin for Bevy to parse SpriteSheet XMLs! Most Useful in using assets from Adobe Animate.
Here below is some example code on how'd you use the crate:
```rust ignore use bevy::prelude::; use bevy_xml::;
fn yourstartupsystem(mut textureatlases: ResMut
match xml {
Some(c) =>
{
commands.spawn(c);
},
None =>
{
error!("Failed to Parse XML!");
}
}
}
// system
fn updateframesystem(mut query: Query<(&mut SpriteXML, &mut TextureAtlasSprite, &mut Transform), With
This crate only gives you new() and getnextframe(), offsets are by the crate. The animation system is for you to implement!
I've never published a crate before so if there are any issues please give me feedback!