Plugin for Bevy game engine. Captures webcam image, finds face and provides all available data (face rectangle coordinates, face probability) to Bevy game engine via events for further use in Bevy game engine.
Several parameters when including in .add_plugins
or use default camera and settings .add_plugins(WebcamFacialPlugin::default())
:
rust
.add_plugins(WebcamFacialPlugin {
config_webcam_device: 0,
config_webcam_width: 640,
config_webcam_height: 480,
config_webcam_framerate: 15,
config_webcam_autostart: true,
config_filter_type: SmoothingFilterType::LowPass(0.1),
config_filter_length: 10,
})
Parameters:
* Webcamera device number (0-first default) ex.0,1,2...
* Linux: Number get appended to /dev/video{number}
* Windows: Device number
* Width of frame: 640
* Width of frame: 480
* Frames per second: 15
* Start capturing and sending events instantly after plugin activation: true/false (can be enabled/disabled anytime at runtime via ResMut<WebcamFacialController>
)
* Smoothing filter for coordinates (currently: MeanMedian, LowPass(f32), NoFilter)
* From how many frames take data for smoothing 5-10 optimal (more frames - less noisy data, but slower response)
Enable/disable webcam capture and recognition from Bevy via mutable resource ResMut<WebcamFacialController>
rust
pub struct WebcamFacialController {
...
pub control: bool,
...
}
rust
<Event>WebcamFacialDataEvent
rust
pub struct WebcamFacialData {
pub center_x: f32,
pub center_y: f32,
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
pub score: f32,
}
Coordinates are mapped as floating point number in range of -50.0 .. 50.0, camera resolution doesn't matter
* [centerx) Face center point x coordinate
* (centery) Face center point y coordinate
* (x) Face rectangle frame x coordinate
* (y) Face rectangle frame y coordinate
* (width) Face rectangle frame width
* (height) Face rectangle frame height
* (score) Probability of a detected object being a true face 0-30..
*Note: Use some interpolation for transforms for smoother transforms like "bevyeasings" or "bevymod_interp"
Three examples are provided in [examples] folder: (under construction) - [x] [objectmover](examples/objectmover.rs) - simplest example to move object using raw unfiltered/noisy data - [x] [cameracontrol](examples/cameracontrol.rs) - control bevy camera view using filtered data - [ ] [necktrainer](examples/necktrainer.rs) - train you neck :) most complex example with filtered data + bone animation and skin
Unchecked - not finished
| bevy | bevywebcamfacial | | ---:| ---:| | 0.11 | 0.1.4 | | 0.11 | 0.1.3 | | 0.11 | 0.1.2 | | 0.11 | 0.1.1 |
The following were used for coding of plugin:
Additional interesting sources for future research:
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.