This is a tiny crate that that wraps the standard bevy asset loader, and adds the ability to load assets from http and https urls.
Supports both wasm (web-sys) and native.
If asset paths start with http:// or https://, then we try to do a web request to load the asset, otherwise, we just call the normal asset io.
This is nice if you want to keep your content on a server, even when developing native games. Use cases can be:
NOTE: You need to add the plugin instead of AssetPlugin
and before DefaultPlugins
:
Bevy 0.7 users, see the 0.3.0 readme for how to add the plugin.
Bevy 0.8 users, see the 0.4.0 readme for how to add the plugin.
```rust norun use bevy::prelude::*; use bevyweb_asset::WebAssetPlugin;
fn main() {
App::new()
// The WebAssetPlugin
must be inserted instead of AssetPlugin
and before DefaultPlugins
.addplugin(WebAssetPlugin::default())
.addplugins(DefaultPlugins.build().disable::
But using it is quite simple, just use http urls instead of regular asset paths.
rust ignore
let font: Handle<Font> = asset_server.load("https://example.com/fonts/quicksand-light.ttf");
Or:
rust ignore
commands.spawn(SpriteBundle {
// Simply use a url where you would normally use an asset folder relative path
texture: asset_server.load("https://johanhelsing.studio/assets/favicon.png"),
..default()
});
I intend to support the latest bevy release in the main
branch.
Fixes against the Bevy main
branch goes in the the bevy-main
branch and are
merged back into main
whenever bevy is released.
|bevy|bevywebasset| |---|---| |main|bevy-main| |0.9|0.5, main| |0.8|0.4| |0.7|0.3| |0.6|0.2| |0.5|0.1|