Bevy Web Asset

crates.io MIT/Apache 2.0 crates.io docs.rs

This is a tiny crate that that wraps the standard bevy asset loader, and adds the ability to load assets from http and https urls.

Supports both wasm (web-sys) and native.

If asset paths start with http:// or https://, then we try to do a web request to load the asset, otherwise, we just call the normal asset io.

This is nice if you want to keep your content on a server, even when developing native games. Use cases can be:

Usage

NOTE: You need to add the plugin instead of AssetPlugin and before DefaultPlugins:

Bevy 0.7 users, see the 0.3.0 readme for how to add the plugin.

Bevy 0.8 users, see the 0.4.0 readme for how to add the plugin.

```rust norun use bevy::prelude::*; use bevyweb_asset::WebAssetPlugin;

fn main() { App::new() // The WebAssetPlugin must be inserted instead of AssetPlugin and before DefaultPlugins .addplugin(WebAssetPlugin::default()) .addplugins(DefaultPlugins.build().disable::()) // ... .run(); } ```

But using it is quite simple, just use http urls instead of regular asset paths.

rust ignore let font: Handle<Font> = asset_server.load("https://example.com/fonts/quicksand-light.ttf");

Or:

rust ignore commands.spawn(SpriteBundle { // Simply use a url where you would normally use an asset folder relative path texture: asset_server.load("https://johanhelsing.studio/assets/favicon.png"), ..default() });

Bevy version support

I intend to support the latest bevy release in the main branch.

Fixes against the Bevy main branch goes in the the bevy-main branch and are merged back into main whenever bevy is released.

|bevy|bevywebasset| |---|---| |main|bevy-main| |0.9|0.5, main| |0.8|0.4| |0.7|0.3| |0.6|0.2| |0.5|0.1|