Write the same logic that works for both multiplayer and single-player. The crate provides synchronization of components and network events between the server and clients using the Renet library for the Bevy game engine.
Check out the quick start guide.
See also Tic-Tac-Toe example.
| bevy | bevy_replicon | |--------|---------------| | 0.11.0 | 0.6-0.11 | | 0.10.1 | 0.2-0.6 | | 0.10.0 | 0.1 |