Bevy_physimple

Bevy_physimple is a collision detection(and solver) plugin for the bevy game engine.

Current state

I keep updating it wwith every bevy update, and will probably continue to do so for as long as I can spare the time for it(which is for quite some time currently), but I shifted focus to making/trying to make games in my free time, so the big stuff I need/want to do will have to wait for now.

Why?

Because I love physics and I love programming, so what is better? Physics programming! Besides, simulation physics can be restricting when you want to do some weird physics behavior for games, and eventually I want people to be able to use this crate as a simple collision solver.

What is currently working?

What doesn't work/is currently buggy?

Quickstart

Clone the repo, and run

cargo run --example showcase --release

Or check out the GETTING_STARTED.md file.

Bevy — physimple versions

| bevy | physimple | |------|-----------------| | 0.5 | 0.1.0 — 0.2.0 | | 0.6 | 0.3.0 | | 0.7 | 0.4.0 | | 0.8 | 0.5.0 - current |

Features todo list