Simple normal material for Bevy.
Add the plugin to your app:
```rust use bevy::prelude::; use bevy_normal_material::prelude::;
fn main() { App::new() .add_plugin(NormalMaterialPlugin); } ```
rust
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<NormalMaterial>>,
) {
commands.spawn(MaterialMeshBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(NormalMaterial::default()),
..Default::default()
});
}
| bevy | bevynormalmaterial | | ---- | ------------- | | 0.9 | 0.1 |