A Bevy plugin for inverse kinematics. Supports positional and pole targets.
I intend to track the latest releases of Bevy.
| bevy | bevymodinverse_kinematics | | ----- | --------------------------- | | 0.8.1 | 0.1 |
Have the right arm of a skinned mesh follow the mouse cursor:
shell
cargo run --example skin_mesh
Turn on the debug_lines feature to see how the bone rotations are calculated:
shell
cargo run --example skin_mesh --features debug_lines
This project is dual-licensed under either
at your option.