Bevy Meshem

Bevy Compatibility:

| Bevy Version | bevy_meshem | |--------------|----------------------| | 0.11 | 0.2 | 0.11 | 0.1.1 |

Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels. Similar to the mechanics in Minecraft, Bevy Meshem offers a powerful and flexible way to visualize voxel-based environments with efficient mesh generation. Currently in pre-release stages of development.

Features

Generate 3d meshes:

Just define a data structure that implements the simple "VoxelRegistry" trait (see examples and documentation) and you can turn any array of voxels into a 3d mesh.

Run time mesh updating in O(1):

Added in 0.2, this features allows users to easily update the mesh after it has been generated, without any need for regenerating. See the new updatemeshexample. update mesh video

"The Naive Method"

Iterate over the grid and generate a matching cube for each voxel (Also reffered to as the "default" as this method doesn't offer any optimization) examples: (screenshots from examples/simple_example.rs) Naive method screenshot

10x10x10 grid, each voxel is built out of 24 vertices, and the entire mesh is built out of 24000 (expected, 24 * 10 * 10 * 10)

"Culling"

A slightly more sophisticated method, while iterating over the grid, we don't add any vertices and indices that are hidden behind other voxels. This is roughly the method that Minecraft uses in its engine, though the specifics are obviously unknown. examples: Culling method screenshot

10x10x10 grid, but in contrast to The Naive Method, only 2400 are rendered.

Not supported: "Greedy Meshing"

Greedy Meshing is even more effecient than Culling, but it makes very limiting compromises (specifically to the texture of the mesh), making it somewhat undesirable. Support for this method might be added in later stages.

Requirements & Installation

Usage

The example in examples/simple_example.rs shows what you need to do to get started.

Design Goals

Flexibillity, Stabillity, User experience and Performance.

Contributing

Contributions are very welcome! This project is currently in its early stages and operates closely with the Bevy rendering API. As a result, it may have some stability challenges. However, your contributions can play a significant role in enhancing and stabilizing the project.

Credits

Thanks to mikollysenko writing this informative article! https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ And to the Bevy Community, for building an awesome project!