An easy way to add a health system to your bevy's entity. NOTICE: This package is not entirely depend on bevy, the only "bevy thing" this package use is the Component struct. This is describe in: NO BEVY section.
HealthSystem
struct.HealthSystem
struct just like any component for your entity.```rust use bevy::prelude::* use bevyhealthsystem::HealthSystem
fn spawn_player(mut commands: Commands) { commands.spawn(HealthSystem::new(100.0)); } ```
This package is not entirely depend on bevy, the only "bevy thing" this package use is the Component struct.
rust
use bevy::prelude::Component;
If you want to use this package independently with bevy, here's what to do.
There will be examples when the package reach 1.0.0
MIT