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Bevy GGRS

Bevy plugin for the GGRS P2P rollback networking library. The plugin creates a custom stage with a separate schedule, which handles correctly advancing the gamestate, including rollbacks. It efficiently handles saving and loading of the gamestate by only snapshotting relevant parts of the world, as defined by the user. It is supposed to work with the latest released version of bevy.

For explanation on how to use it, check the 👉examples!

How it works

The GGRS plugin creates a custom GGRSStage which owns a separate schedule. Inside this schedule, the user can add stages and systems as they wish. When the default schedule runs the GGRSStage, it polls the session and executes resulting GGRSRequests, such as loading, saving and advancing the gamestate.

Since bevy_ggrs operates with a separate schedule, compatibility with other plugins might be complicated to achieve out of the box, as all gamestate-relevant systems needs to somehow end up inside the internal GGRS schedule to be updated together the rest of the game systems.

Compatible Versions

|bevy|bevy_ggrs| |---|---| |0.6|0.1|

Thanks

to bevybackroll and bevyrollback for figuring out pieces of the puzzle that made bevy_GGRS possible. Special thanks to the helpful folks in the bevy discord, providing useful help and pointers all over the place.

Licensing

Bevy_GGRS is dual-licensed under either

at your option.