bevy gaussian splatting render pipeline plugin
```rust use bevy::prelude::*; use bevygaussiansplatting::GaussianSplattingPlugin;
fn main() { App::build() .addplugins(DefaultPlugins) .addplugins(GaussianSplattingPlugin) .addsystems(Startup, setupgaussian_cloud) .run(); }
fn setupgaussiancloud(
mut commands: Commands,
assetserver: Res
commands.spawn(Camera3dBundle::default());
} ```