Bevy sprites that have their own transform independent of the bevy transform hierarchy.
Each sprite's Transform
has the same scale and rotation.
Supports Bevy 0.8
#
toml
[dependency]
bevy_fixed_sprites = 0.2
You need to add the FixedSpritePlugin
to your Bevy App before you can draw a
FixedSprite
rust
use bevy_fixed_sprites::*;
app.add_plugin(FixedSpritesPlugin);
For bevyfixedsprites' equivalents to regular bevy sprites use:
bevy::sprite::Sprite
-> bevy_fixed_sprites::FixedSprite
bevy::sprite::SpriteBundle
-> bevy_fixed_sprites::FixedSpriteBundle
bevy::sprite::TextureAtlasSprite
-> bevy_fixed_sprites::FixedTextureAtlasSprite
bevy::sprite::SpriteSheetBundle
-> bevy_fixed_sprites::FixedSpriteSheetBundle
cargo run --example fixed_sprite
cargo run --example hierarchy