Embed your asset folder inside your binary for easier releases.
```rust use bevy::prelude::*; use bevyembeddedassets::EmbeddedAssetPlugin;
fn main() {
App::build().addpluginswith(DefaultPlugins, |group| {
group.add_before::
|Bevy|bevyembeddedassets| |---|---| |0.5|0.1|