bevy_easy_localizeA simple crate to localize your game using .csv files.
.csv filesLightweight
Per-language fonts
.csv file loading
The .csv file currently must be arranged in this order:
|Keyword|Comments|Language0|Language1|...| |---|---|---|---|---| |word|comment|translation0|translation1|...|

In your project:
rust
use bevy::prelude::*;
use bevy_easy_localize::Localize;
pub fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(bevy_easy_localize::LocalizePlugin)
//Insert the resource from an asset path
.insert_resource(Localize::from_asset_path("translations.csv"))
.add_system(translate)
.run();
}
fn translate(
keyboard:Res<Input<KeyCode>>,
mut localize:ResMut<Localize>,
){
//Easily set the language
localize.set_language("German");
if keyboard.just_pressed(KeyCode::Space){
//Use the get() method to get a translated word for the specified keyword
println!("{}",localize.get("start_game"));
}
}
Using the LocalizeText component:
rust
commands.spawn((
TextBundle::from_section(
"default value",
TextStyle {
font: asset_server.load("font.ttf"),
font_size: 100.0,
color: Color::WHITE,
},
),
//add this component to automatically translate text
LocalizeText::from_section("my_keyword")
));
simple – Reading from a file to initialize the resource.asset – Using asset handles to initialize the resource.text – Using the LocalizeText component to update text.
|bevy|bevyeasylocalize| |---|---| |0.10|0.2| |0.9|0.1|
I made this crate for my personal projects.
The obvious alternative is bevy_fluent, but my goal is to just translate some text and
I don't need all of the fancy features it offers.
I will definitely be updating this crate and if you want to add a feature, please submit a pull request.