bevy_atmosphere

Crates.io docs.rs

A procedural sky plugin for the Bevy game engine.

Uses Rayleigh and Mie scattering to simulate a realistic sky.

"basic" Example

```rust use bevy::prelude::; use bevy_atmosphere::prelude::;

fn main() { App::new() .addplugins(DefaultPlugins) .addplugin(AtmospherePlugin) .addstartupsystem(setup) .run(); }

fn setup(mut commands: Commands) { commands .spawn_bundle(Camera3dBundle::default()) .insert(AtmosphereCamera(None)); } ```

0.4 Change Log