Bevy Sequential Actions

bevy_sequential_actions is a library for the Bevy game engine that aims to execute a list of actions in a sequential manner. This generally means that one action runs at a time, and when it is done, the next action will start, and so on until the list is empty.

Getting Started

An action is anything that implements the Action trait, and can be added to any Entity that contains the ActionsBundle. Each action must signal when they are finished, which is done by calling next_action on either Commands or ActionCommands.

```rust use bevy::prelude::*;

use bevysequentialactions::*;

fn main() { App::new() .addplugins(MinimalPlugins) .addstartupsystem(setup) .addsystem(wait) .run(); }

fn setup(mut commands: Commands) { // Create entity with ActionsBundle let id = commands.spawn_bundle(ActionsBundle::default()).id();

// Add a single action with default config
commands.add_action(id, WaitAction(1.0), AddConfig::default());

// Add multiple actions with custom config
commands
    .action_builder(
        id,
        AddConfig {
            // Add each action to the back of the queue
            order: AddOrder::Back,
            // Start action if nothing is currently running
            start: false,
            // Repeat the action         
            repeat: false,
        },
    )
    .push(WaitAction(2.0))
    .push(WaitAction(3.0))
    .submit();

}

struct WaitAction(f32);

impl Action for WaitAction { fn add(&mut self, actor: Entity, world: &mut World, commands: &mut ActionCommands) { world.entitymut(actor).insert(Wait(self.0)); }

fn remove(&mut self, actor: Entity, world: &mut World) {
    world.entity_mut(actor).remove::<Wait>();
}

fn stop(&mut self, actor: Entity, world: &mut World) {
    self.remove(actor, world);
}

}

[derive(Component)]

struct Wait(f32);

fn wait(mut waitq: Query<(Entity, &mut Wait)>, time: Resq.itermut() { wait.0 -= time.deltaseconds(); if wait.0 <= 0.0 { // Action is finished, issue next. commands.next_action(actor); } } } ```

See the examples for more usage.