A parallax plugin for the Bevy Engine. This plugin allows you to easily create scrolling parallax backgrounds for your games.
```rust use bevy::{prelude::*, render::texture::ImageSettings}; use bevy_parallax::{ LayerData, ParallaxCameraComponent, ParallaxMoveEvent, ParallaxPlugin, ParallaxResource, };
fn main() { let window = WindowDescriptor { title: "Window Name".to_string(), width: 1280.0, height: 720.0, resizable: false, ..Default::default() };
App::new()
.insert_resource(window)
// Use nearest filtering so pixel art renders clear
.insert_resource(ImageSettings::default_nearest())
.insert_resource(ParallaxResource {
layer_data: vec![
LayerData {
speed: 0.9,
path: "back.png".to_string(),
tile_size: Vec2::new(96.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 0.0,
..Default::default()
},
LayerData {
speed: 0.6,
path: "middle.png".to_string(),
tile_size: Vec2::new(144.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 1.0,
..Default::default()
},
LayerData {
speed: 0.1,
path: "front.png".to_string(),
tile_size: Vec2::new(272.0, 160.0),
cols: 1,
rows: 1,
scale: 4.5,
z: 2.0,
..Default::default()
},
],
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(ParallaxPlugin)
.add_startup_system(initialize_camera_system)
.add_system(move_camera_system)
.run();
}
pub fn initializecamerasystem(mut commands: Commands) { commands .spawn_bundle(Camera2dBundle::default()) .insert(ParallaxCameraComponent); }
pub fn movecamerasystem(
keyboardinput: Res>,
mut moveeventwriter: EventWriter