bevy-hikari
is an implementation of voxel cone tracing global illumination with anisotropic mip-mapping in Bevy.
| bevy
| bevy-hikari
|
| ------ | ------------- |
| 0.6 | 0.1 |
The implementation is very basic and have, but not limited to, the following limitations: - [ ] Only directional light is supported - [ ] Only support 256x256x256 voxel grid
Todo: - [x] HDR support - [ ] Use Memory-efficient voxel structures - [x] Fix flickering
Two examples are included: one minimal example, one in which can move around and adjust light directions.
You can download and test the compiled examples here.
No GI:
Has GI:
Just like Bevy, all code in this repository is dual-licensed under either:
at your option.