Beat Detector - Audio Beat Detection Library Written In Rust

This is a Rust library that enables beat detection on live audio data input. One use case is that you have an audio/aux-splitter on your computer where one end goes into the sound system whereas the other goes into the microphone input of a Raspberry Pi.

The crate provides multiple strategies that you can connect to the audio source. So far it offers two strategies: - Simple Lowpass Filter - not really good, must be more fine-tuned - Simple Spectrum Analysis - good enough for most "simple" songs, like 90s pop hits or "Kids" by "MGMT" - Super Awesome Analysis (TODO) - CODE CONTRIBUTIONS ARE WELCOME

I'm not an expert in audio analysis, but I'm proud what I achieved so far with the spectrum strategy. This library needs a more "bulletproof" strategy, to cope with complex and fast songs.

Here's a demo I recorded in my room. Of course, it was synced to music, when I recorded it. :)

Beat Detection Demo With WS2812 RGBs

How To Use

Cargo.toml toml beat-detector = "<latest version>"

code.rs (also see examples/ in repository!) ```rust //! Minimum example on how to use this library. Sets up the "callback loop".

use cpal::Device; use beat_detector::StrategyKind; use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::Arc;

/// Minimum example on how to use this library. Sets up the "callback loop". fn main() { let recording = Arc::new(AtomicBool::new(true));

let recording_cpy = recording.clone();
ctrlc::set_handler(move || {
    eprintln!("Stopping recording");
    recording_cpy.store(false, Ordering::SeqCst);
}).unwrap();

let dev = select_input_device();
let strategy = select_strategy();
let on_beat = |info| {
    println!("Found beat at {:?}ms", info);
};
// actually start listening in thread
let handle = beat_detector::record::start_listening(
    on_beat,
    Some(dev),
    strategy,
    recording,
).unwrap();

handle.join().unwrap();

}

fn selectinputdevice() -> Device { // todo implement user selection beatdetector::record::audioinputdevicelist().into_iter().next().expect("At least one audio input device must be available.").1 }

fn select_strategy() -> StrategyKind { // todo implement user selection StrategyKind::Spectrum } ```

MSRV (Minimal Supported Rust Version)

1.52.1 stable