A BeachMap is just a SlotMap, a data structure used to store elements and access them with an id.
``` use beach_map::BeachMap;
let mut beach = BeachMap::default(); let id1 = beach.insert(1); let id2 = beach.insert(2);
asserteq!(beach.len(), 2); asserteq!(beach[id1], 1);
asserteq!(beach.remove(id2), Some(2)); asserteq!(beach.get(id2), None); assert_eq!(beach.len(), 1);
beach[id1] = 7; assert_eq!(beach[id1], 7);
beach.extend(0..4);
assert_eq!(beach.data(), [7, 1, 2, 3]); ```
To use rayon with beachmap, you need rayon in your dependencies and add the parallel feature to beachmap.
``` use beach_map::BeachMap; use rayon::prelude::*;
let mut beach = BeachMap::default(); let ids = beach.extend(0..500);
beach.paritermut().for_each(|x| { *x *= 2; });
for i in 0..ids.len() { assert_eq!(beach[ids[i]], i * 2); } ```
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