basic-pathfinding
Pathfinding is a simple package for performing 2D A-star pathfinding in square- and hex-based tile grids.
```rust let grid = Grid { tiles: vec![ vec![1, 1, 0, 1, 1], vec![1, 1, 0, 1, 1], vec![1, 1, 0, 1, 1], vec![1, 1, 1, 1, 1], vec![1, 1, 1, 1, 1] ], walkabletiles: vec![1], gridtype: GridType::Cardinal, ..Default::default() ); let start = Coord::new(1, 2); let end = Coord::new(3, 2); let path = find_path(&grid, start, end, None);
path == Some(vec![ Coord { x: 1, y: 2 }, Coord { x: 1, y: 3 }, Coord { x: 2, y: 3 }, Coord { x: 3, y: 3 }, Coord { x: 3, y: 2 }, ]); ```
cargo build
cargo test