Currently this binding library is compatible with wasmer and we are studying on a compatibility with wasmtime. With this helper are able to read, write and use the allocation in your webassembly modules compiled from AssemblyScript.
We provide two helpers, StringPtr and BufferPtr. The string correspond to a string in AssemblyScript and the BufferPtr to ArrayBuffer. If you want to read the return of a native function. It's really easy.
```rust use asffibindings::{Read, StringPtr}; let instance = Instance::new(&module, &importobject)?; let memory = instance.exports.getmemory("memory").expect("get memory"); // Instanciation of your wasmer things
let getstring = instance .exports .getnative_function::<(), StringPtr>("getString")?; // Get native function in your module
let strptr: StringPtr = getstring.call()?; // Get directly a string pointer
let string: String = str_ptr.read(memory)?; ```
Note: If you choose to use as_ffi_bindings::Env
you also have access to the memory when you declare your native function with env (using wasmer) so the memory of the instance is allays disponible.
```rust let strptr: BufferPtr = getbuffer.call()?; // Get directly a buffer pointer
let buffer: Vec
rust
use as_ffi_bindings::{Write};
The Write
traits allow you to free (indevelopment), write and allocate StringPtr and BufferPtr. This will allow you to send a value to your AssemblyScript module from rust!!
rust
let input: Vec<u8> = vec![0x03, 0x02, 0x00, 0x01];
// instanciate a vector
let buffer_ptr = BufferPtr::alloc(&input, &env)?;
// Allocate a new buffer on the defined environment
sort_buffer.call(buffer_ptr.offset() as i32)?;
// Sort your buffer in webassembly
Everything remains accessible in the rust side. You can modfy your variable in the rust side with the .write()
method and obviously in the webassembly module. So it's better to consider this as an unsafe action, pay attention 🥲.
You need to init your environment to allocate and write, it's because you need to use exported function as _new, _pin, accordingly to the beautifull AssemblyScript memory documentation 📚. This is automatically initialised when wasmer call a function in the ImportObject
with an environment (examples comming soon).
But when wasmer isn't behind you, you haveto use your own hands! Look:
rust
let mut env = Env::default();
env.init(&instance)?;
Not hard, right?
There is more subtil things to initialise, as the abort
function in the ImportObject. Full examples for using features are in the test_features.rs file and we tried to use simple examples.
Licensed under either of Apache License, Version 2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
You can have a look to the