Appl is a physics engine powered by Rapier. It is currently 2d only.
```rust use appl::; use macroquad::prelude::;
fn main() { let mut appl = ApplWorld::new(newvec2(0.0, 9.81), 50.0); let ground = appl.addrigidbody(BodyType::Static, 0.3, newvec2(64.0, 32.0), newvec2(0.0, 320.0)); let box1 = appl.addrigidbody(BodyType::Dynamic, 0.3, newvec2(32.0, 32.0), new_vec2(0.0, 0.0));
for _ in 0..200 { appl.step();
let box1_pos = appl.get_rigid_body_pos(box1);
println("{}, {}", box1_pos.x, box1_pos.y);
} } ```
This project is in progress and is in very very early stages