Apparatus is a game engine that takes its inspiration from a number of sources including Dragonfly, olcPixelGameEngine and Arcade, amongst others.
Implement the Game
trait and run the GameEngine
:
```rust use anyhow::Result; use log::info; use std::time::Duration; use firefly::{Game, GameEngine, GameEngineSettings, GameError, Gfx, Input};
struct Example {}
impl Game for Example {
fn on_create() -> Result
Ok(game)
}
fn on_update(&mut self, input: &impl Input, dt: Duration) {
info!("on_update");
}
fn on_render(&self, gfx: &mut impl Gfx) {
info!("on_render");
}
}
fn main() -> Result<()> {
let engine = GameEngine::new("Getting started", GameEngineSettings::default());
engine.run::
Ok(())
} ```
See the examples for more in-depth usage.
Run tests from the command line with cargo:
commandline
cargo test
Apparatus is in very early development and does not currently follow semver. Neither does it commit to a minimum supported Rust version.