Framework independent lightweight rust animation library.
cargo add animus
.Animus
struct somewhere in your code. (e.g. before your main loop, or in your App struct) - example:
rust
let animus = Animus::default();
anim.gc();
to cleanup unused animations.let animatedvalue = animus.anim("animationname", 50., -50, 5., easeinout(3.)); animation_id start end time animator ```