This project allows per-thread and per-backtrace realtime memory profiling.
Add the following dependency to your project:
alloc-track = "0.2.3"
Set a global allocator wrapped by alloc_track::AllocTrack
Default rust allocator: ```
use alloc_track::{AllocTrack, BacktraceMode}; use std::alloc::System;
static GLOBAL_ALLOC: AllocTrack
Jemallocator allocator: ```
use alloc_track::{AllocTrack, BacktraceMode}; use jemallocator::Jemalloc;
static GLOBAL_ALLOC: AllocTrack
Call alloc_track::thread_report()
or alloc_track::backtrace_report()
to generate a report. Note that backtrace_report
requires the backtrace
feature and the BacktraceMode::Short
or BacktraceMode::Full
flag to be passed to AllocTrack::new
.
In BacktraceMode::None
or without the backtrace
feature enabled, the thread memory profiling is reasonably performant. It is not something you would want to run in a production environment though, so feature-gating is a good idea.
When backtrace logging is enabled, the performance will degrade substantially depending on the number of allocations and stack depth. Symbol resolution is delaying, but a lot of allocations means a lot of backtraces. backtrace_report
takes a single argument, which is a filter for individual backtrace records. Filtering out uninteresting backtraces is both easier to read, and substantially faster to generate a report as symbol resolution can be skipped. See examples/example.rs
for an example.
At LeakSignal, we had extreme memory segmentation in a high-bandwidth/high-concurrency gRPC service. We suspected a known hyper issue with high concurrency, but needed to confirm the cause and fix the issue ASAP. Existing tooling (bpftrace, valgrind) wasn't able to give us a concrete cause. I had created a prototype of this project back in 2019 or so, and it's time had come to shine. In a staging environment, I added an HTTP endpoint to generate a thread and backtrace report. I was able to identify a location where a large multi-allocation object was being cloned and dropped very often. A quick fix there solved our memory segmentation issue.