agbrs_flash is a crate that allows for persisting game data to a GBA cartridge flash chip. Currently it only supports 1M cartridges and it auto-identifies the resulting ROM as such.
It makes use of postcard to serialize the object and store it in the flash memory.
```rust
use alloc::string::{String, ToString}; use alloc::vec::Vec; use serde::{Serialize, Deserialize};
extern crate alloc;
struct TestObject { pub id: usize, pub text: String, }
fn main(mut gba: agb::Gba) -> ! { agbrsflash::MEMORY.init(); let havestruct = agbrsflash::MEMORY.havestructure(); agb::println!("Have structure? {}", havestruct); if !havestruct { agbrsflash::MEMORY.writestructure(&TestObject { id: 1, text: "Hello World!".tostring(), }); agb::println!("Restart to see the stored data") } else { let obj: TestObject = agbrsflash::MEMORY.read_structure().unwrap(); agb::println!("id: {} text: {}", obj.id, obj.text); } loop{} } ```