Nano-ECS

A bare-bones macro-based Entity-Component-System

```rust use nano_ecs::*;

[derive(Clone)]

pub struct Position(pub f32);

[derive(Clone)]

pub struct Velocity(pub f32);

ecs!{4: Position, Velocity}

fn main() { let mut world = World::new(); world.push(Position(0.0)); world.push((Position(0.0), Velocity(0.0))); let dt = 1.0; system!(world, |pos: &mut Position, vel: &Velocity| { pos.0 = pos.0 + vel.0 * dt; }); } ```

Design

The ecs! macro generates a World and Component object.

Can be used with any Rust data structure that implements Clone.

The order of declared components is used to assign every component an index. This index is used in the mask per entity and to handle slice memory correctly.