adlib

Rust library for playing music asynchronously.

Currently a WIP.

The plan is to allow the composition of asynchronous [Stream]s that propegate audio data to an ultimate sink object that will implement [cpal].

Pipes (i.e. a chain of [Stream]s) can be created through composition such as the following example:

```code Rust let sink = Sink::from(); let pipe = Source() .buffer() .decoder() .gain() .volume();

sink.send_all(pipe); ```

In the above case we should be able to specify any valid uri for the source object, thus both files and TCP streams should be possible.

New objects that implement [Stream] can be added to the library that monitor and/or alter the audio data.

Help

If you'd like to help then please contact me. I have limited time for coding and progress may be slow as a consequence.