Adhoc Audio

Audio compression written in pure rust. It Doesn't link to any bindings so its buildable for wasm32-unknown-unknown.

What is this?

Its a collection of audio codecs I'm cobbling together to compress audio. I'm currently using it to: - compress microphone data on client's browser (using this repo compiled to wasm) - send data to server (POST request multipart) - re-encode compressed data to a standard format (here i'll use rust bindings to libavcodec or something)

Currently, there's only one codec that actually compresses audio [AdhocCodec] and a WAVE Reader/Writer Utility I wrote [WavCodec].

Why?

The need arose to compress microphone data coming from the WEBAUDIO api during the development of a WASM application I was writing. A pure rust solution is needed to keep the build steps of the project simple. AFAIK, there are a few pure rust audio decoders for things like VORBIS(lewton) ,MP3(puremp3) etc but most of those crates do not support encoding.

Performance

Probably not very fast but I haven't really tested this. The encoding/decoding algorithm is O(N) so it should be fast enough. And I will definitely make optimizations if I can't meet my speed requirements. the Vec implementation does allocation, so there should be log(N) allocations.

Compression

Compression savings seems to be anywhere from 20%-70% but I haven't done extensive testing to say concretely. The codec is not lossy, however, it does quantize the audio on higher "compression-levels" to make significant space savings. Quantization doesn't effect audio quality too badly, I was pretty suprised at that discovery.

Encode Example

```rust use adhoc_audio::{codec::Streamable, AdhocCodec, WavCodec}; use std::fs::File;

fn main() { println!("compressing file example..");

//set up a buffer for reading/writing samples
let mut samples = [0.0; 1024];

//open wav file
let mut wav_reader = WavCodec::load(File::open("./resources/taunt.wav")
    .unwrap()).unwrap();

let mut adhoc = AdhocCodec::new()
    // level 0 means no quantization ,so its basically lossless at level 0
    // levels 1-10 means quantization so compression is better but 
    // quality suffers (dithering is added to compensate)
    .with_compression_level(7)
    // AdhocCodec::with_info(.. ) MUST BE CALLED 
    // before calling encode/decode when you are 
    // creating a new instance of AdhocCodec
    .with_info(wav_reader.info());

//'decode' wav stream bit-by-bit
//Note:in this case we are just reading PCM info
while let Some(samples_read) = wav_reader.decode(&mut samples) {
    //encode wav data bit-by-bit
    //memory is allocated as needed
    adhoc.encode(&samples[0..samples_read]);
}

//write compressed audio back to disk
adhoc
    .save_to(File::create("./resources/taunt.adhoc").unwrap())
    .unwrap();

println!("taunt.adhoc written to: ./resources");

} ```

Decode Example

```rust use adhoc_audio::{codec::Streamable, AdhocCodec, WavCodec}; use std::fs::File;

fn main() { println!("decompressing file from 'compress' example...");

//set up a buffer for reading/writing samples
let mut samples = [0.0; 1024];

//open wav file
let mut adhoc = AdhocCodec::load(
    File::open("./resources/taunt.adhoc").expect("run example 'compress' before this one"),
)
.unwrap();

let mut wav_writer = WavCodec::new(adhoc.info());

//decode adhoc stream a chunk of samples at a time
while let Some(samples_read) = adhoc.decode(&mut samples) {
    //encode wav data bit-by-bit
    //memory is allocated as needed
    wav_writer.encode(&samples[0..samples_read]);
}

//write compressed audio back to disk
wav_writer
    .save_to(File::create("./resources/taunt_decompressed.wav").unwrap())
    .unwrap();

println!("taunt.adhoc written to: ./resources");

} ```