Audio compression written in pure rust. It Doesn't link to any bindings so its buildable for wasm32-unknown-unknown.
Its an audio codec I cobbled together for compressing audio. I am not a compression gigachad so the codec isn't that great.
During the development of a WASM application I was writing the need suddenly arose to compress microphone data coming from the WEBAUDIO api. To keep building the project simple I needed the encoder to be written in pure rust. AFAIK, there are a few pure rust audio decoders for things like VORBIS(lewton) ,MP3(puremp3) etc but most of those crates do not support encoding.
Probably not very good, I haven't really tested this.
Compression savings seems to be anywhere from 30%-70% but i haven't dont extensive testing to say concretely. The codec is not lossy, however, it does quantize the audio on higher "compression-levels" to make significant space savings. Quantization doesn't effect audio quality too badly, I was pretty suprised at that discovery.
```rust use adhoc_audio::{codec::Streamable, AdhocCodec, WavCodec}; use std::fs::File;
fn main() { println!("compressing file example..");
//set up a buffer for reading/writing samples
let mut samples = [0.0; 1024];
//open wav file
let mut wav_reader = WavCodec::load(File::open("./resources/taunt.wav")
.unwrap()).unwrap();
let mut adhoc = AdhocCodec::new()
.with_compression_level(7)
// AdhocCodec::with_info(.. ) MUST BE CALLED
// before calling encode/decode when you are
// creating a new instance of AdhocCodec
.with_info(wav_reader.info());
//'decode' wav stream bit-by-bit
//Note:in this case we are just reading PCM info
while let Some(samples_read) = wav_reader.decode(&mut samples) {
//encode wav data bit-by-bit
//memory is allocated as needed
adhoc.encode(&samples[0..samples_read]);
}
//write compressed audio back to disk
adhoc
.save_to(File::create("./resources/taunt.adhoc").unwrap())
.unwrap();
println!("taunt.adhoc written to: ./resources");
} ```
check 'decompress.rs' in example folder